
Surely everyone in the world has had a taste of Borderlands at this point, and have made their minds up about it? This is very much more of that same formula, with zaniness turned up to. The remaster also adds six new legendary weapons, but none of them dropped during the 20 hours I played so far (which is normal, since high-end items usually show up later).It's a little tricky to avoid feeling that a review of The Pre-Sequel (!) is superfluous.

It’s also really nice to not have to manually pick up ammunition and money on the ground, though you still have to manually grab both from chests and lockers. Inventory management is also better because you can mark weapons as junk and sell them in bulk at vending machines, while locking them helps you avoid accidentally dropping or selling stored gear that you wanted to hold onto. Not having to pull up the full map in the menu to ensure you’re heading the right way makes a positive difference in the general flow of the missions. I remember having to constantly rely on the compass, only to realize that the road had forked and my destination was only reachable by zigzagging and backtracking. First and foremost, the addition of the Borderlands 2-style minimap is extremely welcome. “Other improvements have been made which help to modernize the original in some respects.

Consoles do benefit from 60fps gameplay, though, and the PC version is a free upgrade for owners of the original. That might add vibrancy to the environments, structures, characters, and weapons, but the graphical style didn’t necessarily need a refresh anyway. There’s unfortunately no HDR support here, but the console versions will have it (we haven’t gotten our hands on those yet), along with 4K resolutions on PS4 Pro and Xbox One X. On the other, it means there’s little reason to return if you’ve already completed the first adventure on Pandora.Those with keen eyes may be able to see a difference, but switching between Ultra and High settings on PC seemed like a wash to me. That’s both good and somewhat disappointing: On the one hand, it reconfirms that Borderlands still looks and plays the part a decade later.

It looked great in 2009, and it still looks great nearly 10 years later as a slightly brighter experience with better, steadier framerate and a few minor tweaks. With its distinctive hand-drawn cartoon art style, Borderlands is an odd candidate for a remaster because it’s look is frankly hard to improve upon.
